Jack Levy anefx CEO
Since creating AnEFX in 1992, Jack Levy has had one mission in mind: helping clients reach their goal and project vision. That remains true today. Jack’s state-of-the-art studio and exceptional staff provide the highest quality sound package services for single camera television, feature film and video game/web content producers in the business...
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Daniel Colman Sound Supervisor
After earning a Bachelor of Arts in Music Production and Engineering from the Berklee College of Music, Daniel started working as a music editor in television. He then dabbled in dialogue editing and re-recording mixing before he found his calling in the world of sound effects. Over the past 15 years, Daniel has been a part of the team that has made AnEFX...
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Vince Balunas Sound Supervisor
Known for “pulling the rabbit out of his hat” with ability to “cut during the editing process faster than the wind,” Vince Balunas is a key member and audio post production editor at AnEFX. Playing a major role in the studio’s efforts for the Battlestar Galactica series, the recognition he garnered has lead to...
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Jeff Brunello sound designer
Heavily influenced by action-packed movies like Star Wars, Indiana Jones and Back to the Future, Jeff Brunello knew early on in life that he would one day be a part of the filmmaking world. While attending Ithaca College in New York, he realized his passion for sound effects and designer in film, television and video games while working as a sound designer...
Find out more about Jeff BrunelloA natural sound is the audio taken from the actual source. Sometimes natural sound does not meet audience expectations because they are disappointed by the sound of reality and influenced by sound ideology.
Our sound designers help in the planning stages of film and television shows. We work with the director and post producer to shape the overall soundtrack of the film/show to manipulate the audio elements and create a desired mood.
The audio recorded on set needs to be properly mixed by a dialogue editor. At AnEFX, locating the proper take from the recorded audio, checking sync and eliminating extraneous noise so that the mixer can clean the dialogue is all crucial.
Foley supplies the film with subtle and everyday sounds that the microphone often misses. These background noises refer to anything from footsteps to doors closing to splashing in the pool that makes the film/show seem realistic.
ADR is the process of recording and replacing voices after the original shooting sequence. If the film is shot on a sound stage, the dialogue recorded will probably be used in the final film because there is usually no background influence.