Sunday, 5th September 2010
As the long-awaited online game, “Battlestar Galactica MMOG” prepares its launch from Bigpoint, AnEFX studio has been touted for creating the game’s extraordinary sound design.
Based on one of the most popular science fiction series in television history (for which AnEFX has won Emmy® and Golden Reel awards for sound), Battlestar Galactica MMOG (Massively Multiplayer Online Game) marks the first time a game has been fully developed on Unity engine technology. Battlestar Galactica Game (BSG) Online uses Bigpoint.com’s platform, the world’s biggest portal for browser games, and boasts of being the leader in the high-profile company’s 2010 product line up. The game will go online in Fall 2010.
Bigpoint CEO, Heiko Hubertz, commented, “BSG online’s awe-inspiring 3D graphics and cutting-edge game mechanics will create a new standard for game play to browser-based MMOGs. We are proud to be part of this revolutionary new project.”
BSG Online is a tactical space combat game with role-playing elements featuring the Unity3D engine for browser-based gaming. Throughout the game, well-known characters will present the player with important but dangerous missions, enabling the player to delve into the mysteries of the Battlestar Galactica universe.
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Media inquiries: For more information about AnEFX or to schedule an interview with Jack Levy, please contact Amy Levy Public Relations at 310-444-5250.
A natural sound is the audio taken from the actual source. Sometimes natural sound does not meet audience expectations because they are disappointed by the sound of reality and influenced by sound ideology.
Our sound designers help in the planning stages of film and television shows. We work with the director and post producer to shape the overall soundtrack of the film/show to manipulate the audio elements and create a desired mood.
The audio recorded on set needs to be properly mixed by a dialogue editor. At AnEFX, locating the proper take from the recorded audio, checking sync and eliminating extraneous noise so that the mixer can clean the dialogue is all crucial.
Foley supplies the film with subtle and everyday sounds that the microphone often misses. These background noises refer to anything from footsteps to doors closing to splashing in the pool that makes the film/show seem realistic.
ADR is the process of recording and replacing voices after the original shooting sequence. If the film is shot on a sound stage, the dialogue recorded will probably be used in the final film because there is usually no background influence.